Tuesday, 14 June 2011
WinnieThePooh
For my project, i first created a box to represent the body. After that, i selected the vertexes and scale them to make it appear more rounded. I than selected the faces and extrude them to form the hands and legs. Next comes creating a new box and manipulating the vertexes to make it appear rounded. After that comes extrude (to form nose, eyes, eyebrows and ears). Create another box after that and deleted some faces first before messing with the vertexes. Finally, i join the shapes together through combine and form this model.
Friday, 3 June 2011
Types of variables for maya MEL
int - An integer number (like actionscript3).
float - Similar to int except that it allows decimal points like 34.356.
string - A string of letters/numbers surrounded by "".
vector - Three float numbers (mention above) separated by commas and surrounded by angled brackets, examples like <<32, 23, 11 >>.
array - A list of numbers (like actionscript3 except that it only stores numbers and not letters).
float - Similar to int except that it allows decimal points like 34.356.
string - A string of letters/numbers surrounded by "".
vector - Three float numbers (mention above) separated by commas and surrounded by angled brackets, examples like <<32, 23, 11 >>.
array - A list of numbers (like actionscript3 except that it only stores numbers and not letters).
Maya scripting
I was curious to find out why all the options is said to have programming and found out that maya uses a programming language called MEL. You place the code at the bottom and go to command > execute or ctrl+z. The output will be shown at the top. I try by running this code (print "This isn't so hard.";). I learn that some say MEL is like programming C++ but the line i run looks more like actionscript.
Maya simple animation
To start create a nurb plane. After that, go to modify > transform tools > proportional modification tools. After that, select modify again and this time click make live. Draw a curve on which you want the animation to follow.
after that, select your object you wish to animate and hold shift+click the curve created earlier.Choose animate > motion paths > attach to motion paths (box). Set your options and press apply.
after that, select your object you wish to animate and hold shift+click the curve created earlier.Choose animate > motion paths > attach to motion paths (box). Set your options and press apply.
Maya creating objects using curves
First, you must select the curve tool. After that, set the view to any other view besides perspective. Than draw out half of the object on the screen (make sure the line does not cross to the other side of the grid). When finishes, go to surfaces > revolve. set your settings and out comes your object.
Maya directional lights
Directional lights shines light in a particular direction so it behaves more like a flashlight. When created, it will take the appearance of 3 arrows. Press control t (for my computer) and move the other light to control what direction is the light shining at.
Wednesday, 1 June 2011
my gear
The gear was created using and manipulating a pipe. i selected the faces of the pipe and than used extrude to create the teeth of the gear and re-size the edge to a smaller size.
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